He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes.
I fully support the concept of a AAA game where the creator is attempting a fundamental shift in gameplay philosophy
and the fact that the same climate of games criticism that has been complaining every AAA blends together with tired cliche mechanics, is now also actively mocking and dismissing this game out of hand on the basis of “lol ladders” comes as absolutely zero fucking surprise
it seems from what they were saying after that it's a pseudo-shared world like Dark Souls, and the mushroom will grow the more people piss on the same spot
This game is on my mind....I am so curious what the scale of the world is going to be. It's firing off some latent memories of Tribes from the voxelly looking terrain.
Wearing a +10 Patrick Ervell transportation rig I deliver ¥30000 worth of illegally harvested piss matsutake to my weed connect's avatar in the Neo Tulsa Badlands. Die-Hard-Man continually texts me about blockchain's impact on electoral fraud. Is this fun I do not know
i still really don't know what to make of this thing. it might be kojima's ishtar, it might be something so unexpectedly cool as to justify all the secrecy. but maybe it'll just be mgs4 all over again
is this dystopian apocalyptic cyberpunk crazy taxi
Slartisfgh is never mentioned in The Bible, but it is here, during one of the early battles, that Matthew spontaneously became liquid. Radiation trace: negligible