Videogame Thread

Let's talk Aguachile Alley

Postby iambic » Mon Aug 27, 2018 1:55 pm

that wasn't real and you can't convince me it was

it's going to suck, if I'm honest
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Postby internetfriend » Mon Aug 27, 2018 1:59 pm

the gameplay looks very fucking good

i am still sad that you make your own character because the existence of ciri/yenn/triss/lambert/etc added so much to the witcher 3 and i wonder how...they give cyberpunk a heart without those sorts of relationships

also the big "CHOOSE YOUR CHARACTER'S TRAUMA" section during char creation, yuergh

every other part of this is exciting to me lol
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Postby Marcus » Mon Aug 27, 2018 2:01 pm

when it opened up to like this massive disneyland neon lit daytime metropolis oh my god

ricochet gun <3
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Postby gambra » Mon Aug 27, 2018 2:02 pm

I know it's a guided tech demo play through that is basically an Alpha demo but it looked so clunky, there was no smoothness to movement or actions performed. Its like everything was in slow motion.
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virtuous wrote:lol imagine if your dad ran hpn
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Postby gambra » Mon Aug 27, 2018 2:03 pm

The whole area did look gorgous tho and I'll sink 60 hours into it either way. Hopefully the overall map is fucking huge.
THIS IMPACT WILL CONTROL ALL MARGINS

Scrumptious Justice 8-) wrote:man don't be mean to gambra

virtuous wrote:lol imagine if your dad ran hpn
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Postby why why why why why why » Mon Aug 27, 2018 2:08 pm

cyberpunk looks insane, like maybe too good to be true. I hope they pull it off. love the aesthetic and tone, the density of the environments and the way you approach missions.
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Postby ric_joe » Mon Aug 27, 2018 2:10 pm

i think the biggest thing that stood out to me was how interwoven the whole area seemed when heading down from your apartment to the street level. things are happening so densely on so many different planes!
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Postby Marcus » Mon Aug 27, 2018 2:14 pm

plainman and i were saying that this was the first gameplay reveal since HL2 that felt almost like a watershed moment, to be just so impressed and hyped that all you know is that you want it
Last edited by Marcus on Mon Aug 27, 2018 2:15 pm, edited 1 time in total.
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Postby internetfriend » Mon Aug 27, 2018 2:14 pm

gambra wrote:I know it's a guided tech demo play through that is basically an Alpha demo but it looked so clunky, there was no smoothness to movement or actions performed. Its like everything was in slow motion.

i thought the combat at the end looked extremely unclunky

the slow motion is a demo thing. when companies show demos that play through content too fast they get absolutely roasted by their audience and games reporters for being "too hectic" or "visually muddled" or "difficult to follow", so they have to keep individual actions very discrete
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Postby surly » Mon Aug 27, 2018 2:16 pm

i thought they said the slow motion was an ability (and also it looked sick as hell)
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Postby Marcus » Mon Aug 27, 2018 2:17 pm



Image
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Postby internetfriend » Mon Aug 27, 2018 2:17 pm

i dont think gambra was talking about the ability
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Postby Marcus » Mon Aug 27, 2018 2:19 pm

im curious how much the body mods change things up, like the terminator vision/analyzer - can you upgrade it, alter it

the ricochet gun too, what else is there? remember the x-ray gun from perfect dark is there shit like that? god ok ill stop
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Postby why why why why why why » Mon Aug 27, 2018 2:26 pm

I'm afraid current gen consoles will fuck this game up, hope they drop them.
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Postby denvermax » Mon Aug 27, 2018 2:26 pm

cyberpunk looks incredible
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Postby iambic » Mon Aug 27, 2018 2:44 pm

gambra wrote:I know it's a guided tech demo play through that is basically an Alpha demo but it looked so clunky, there was no smoothness to movement or actions performed. Its like everything was in slow motion.

it was being played with a controller, I think, or just very carefully to avoid disorienting people (your brain smoothes out a lot of stuff when you're the one controlling). but the reference points for this are deus ex, bloodlines, looking glass games, etc., and none of those were "smooth" action experiences. I'd prefer the combat to feel more like those games than a traditional slick shooter.
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Postby gambra » Mon Aug 27, 2018 2:53 pm

I got a big lol out of the autoaim snap when they went to the sights while shooting.
THIS IMPACT WILL CONTROL ALL MARGINS

Scrumptious Justice 8-) wrote:man don't be mean to gambra

virtuous wrote:lol imagine if your dad ran hpn
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Postby iambic » Mon Aug 27, 2018 2:53 pm

is gambra trolling me

is this what it feels like to be trolled
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Postby Marcus » Mon Aug 27, 2018 3:15 pm

gambra pls
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Postby kirito » Mon Aug 27, 2018 3:30 pm

so it's open world deus ex with loot, character customization and actual realistic crowds

ALL IN
They say more money more problems. Bring on the problems. Bring on the problems. Bring on the muhfuckin problems.
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Postby gambra » Mon Aug 27, 2018 3:45 pm

iambic wrote:is gambra trolling me

is this what it feels like to be trolled


Image
THIS IMPACT WILL CONTROL ALL MARGINS

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virtuous wrote:lol imagine if your dad ran hpn
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Postby broodstar » Mon Aug 27, 2018 3:55 pm

there's always Mon Hun
🄱🄰🅁🅂.
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Postby WHITEBOYWASTED » Mon Aug 27, 2018 4:03 pm

There's a six minute video of mount and blade 2 that has all the classics: winning a pitiful but much needed amount of early game money in a boring 20 person tournament, chasing after small fry bandits and avoiding big fry petty lords, racing around unclear terrain to get around the back of 7 looters but your three LOW_LEVEL_FACTION guys on foot found them and killed them first because the computer runs right at the other computer, always.

In other words it's coming along perfectly and I'm so so excited
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Postby dr. badvibes » Mon Aug 27, 2018 5:03 pm

the Cyberpunk enviros looks like Transmetropolitan

you gangoons must be on legendary biggu doses of reve/real or majouⁿ to see "next level" gameplay in that, though. it looks exactly like every other (good and fun) AAA game in that genre. if it wasn't for the style differences it would be indistinguishable from a Deus Ex trailer.
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Postby iambic » Mon Aug 27, 2018 5:05 pm

ctrl+f "next level" not found?
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Postby dr. badvibes » Mon Aug 27, 2018 5:09 pm

the quotation marks, iamic. specifically to this post, i guess
Marcus wrote:plainman and i were saying that this was the first gameplay reveal since HL2 that felt almost like a watershed moment, to be just so impressed and hyped that all you know is that you want it
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Postby Marcus » Mon Aug 27, 2018 5:25 pm

Lol
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Postby That Demon Life » Mon Aug 27, 2018 5:26 pm

dr. badvibes wrote:the Cyberpunk enviros looks like Transmetropolitan

you gangoons must be on legendary biggu doses of reve/real or majouⁿ to see "next level" gameplay in that, though. it looks exactly like every other (good and fun) AAA game in that genre. if it wasn't for the style differences it would be indistinguishable from a Deus Ex trailer.


Disagree, but it's more the environment, the world teeming with life, etc than gameplay.
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Postby Tetradyne » Mon Aug 27, 2018 5:28 pm

Holy shit @cyberpunk
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Postby dr. badvibes » Mon Aug 27, 2018 5:40 pm

That Demon Life wrote:
dr. badvibes wrote:the Cyberpunk enviros looks like Transmetropolitan

you gangoons must be on legendary biggu doses of reve/real or majouⁿ to see "next level" gameplay in that, though. it looks exactly like every other (good and fun) AAA game in that genre. if it wasn't for the style differences it would be indistinguishable from a Deus Ex trailer.


Disagree, but it's more the environment, the world teeming with life, etc than gameplay.

i was specifically talking about the gameplay and dueling that notorious pair of gangoons marcus and plainsman

i agree the environment looks more exciting than any to date and with international space strange's observation that it looks as though CDPR "get" cyberpunk
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